Moving/flying around in recordings
If you want to fly around and check what you have recorded, you need to press the movement keys (e.g., W, A, S, D; arrow keys).
There are two large timelines and lots of buttons at the top of the screen. Each timeline and button has its own purpose.
1. Replay Timeline
- Play/Pause. You can use it to play/pause your recording. Note: pausing a replay file will not stop you from moving around.
- Speed changer. You can control how fast or slow your recording plays. Note: this function does not affect the rendered Replay Mod video.
- Replay timeline. You can skip or forward parts of your recording by clicking on the replay timeline or by moving the yellow cursor.
- Timeline cursor. It indicates at what point you currently are in your recording. If the cursor is on the left side, you are at the beginning of the Replay. If the cursor is on the right side, you are at the end of the Replay. You can also move it forward or backward by clicking on it and dragging it to either side.
2. Keyframe Timeline
- Play/Pause for a camera path.
- The save (render) button. More detailed information about Replay Mod rendering is explained in a different Replay Mod article. Click here to view it.
- Create Presets. You can click on this button to use new built-in features such as "Path Smoothing" and "Circle Path". More detailed information about them is explained below.
- Position Keyframe. A position keyframe stores a camera position, coordinates, roll, and pitch. It contains the state the camera was in when creating the keyframe. More detailed information about it is explained below.
- Time Keyframe. A time keyframe contains the position of the cursor on the replay timeline. It can be used to precisely control time traveling during a camera path. More detailed information about it is explained below.
- Jump Keyframe. This keyframe can be used to jump between layers (also known as keyframe timelines). This is a new addition to our Replay Mod.
- Keyframe Timeline. You need to add all keyframes to this timeline.
- Timeline Cursor.
- Zoom in. You can use this function to zoom in on your keyframe timeline.
- Zoom out. You can use this function to zoom out on your keyframe timeline.
The 3.5 Badlion Client update introduced many new Replay Mod features; creating presets is one of them. Presets allow you to use various mechanics to enhance the editing of the Replay Mod.
You need to click on the "Create Presets" button to use this new addition.
Once you click the button, you will see a new menu with two options: Presets and Path Smoothing.
The mod currently has one preset available: "Circle Path".
Once you click the "Circle Path" button, the mod will automatically add the necessary keyframes to the keyframe timeline and form a perfect circle for you.
The video below showcases the "Circle Path" feature, its settings, and how you can change them.
2. Path Smoothing
These new path smoothing additions were added to our Replay Mod to help users smooth out the camera movement.
Once you add all the necessary keyframes, select the smoothing option you prefer, and then click on the confirm button to apply the changes. You should now have much better path previews and rendered videos.
1. Position keyframes
A position keyframe saves a camera position (x, y, z) and roll. It contains the state the camera was in when creating the keyframe.
You need to click on this button showcased in the little screenshot above to add position keyframes to the keyframe timeline. To define a camera path, you can add position and time keyframes on the keyframe timeline. If there is more than one position keyframe on the keyframe timeline, the camera will move between those position keyframes during the camera path.
2. Time keyframes
A time keyframe contains the position of the cursor on the replay timeline. It can be used to precisely control time traveling during a camera path.
When you add a new time keyframe using the time keyframe button, it remembers the time in the Replay you are currently at. If you have multiple time keyframes, the cursor's position on the replay timeline will move between the values of these time keyframes.
Example: If you have a time keyframe set when you were at the beginning of the Replay and another time keyframe set when you were in the middle of the Replay, the replay time cursor will move from the beginning to the center between those keyframes.
3. Jump keyframes
A jump keyframe can be used to jump between layers (keyframe timelines).
Additional information about keyframes
Adding keyframes to timelines
- If you want to add keyframes, press the "Open Chat" keybind and then click on the keyframe buttons. If you do not know which key you have set for the chat, open your Minecraft Control Settings and check it.
Removing keyframes from timelines
- If you want to remove a keyframe from the timeline, you need to move the yellow cursor on the keyframe you want to remove, click on the keyframe on the keyframe timeline, and click on the keyframe button next to the keyframe timeline.
Explaining the position of keyframes
- The distance between the keyframes on the keyframe timeline determines how much time the camera takes to travel between the positions; for example, in the screenshot below, the camera would take 10 seconds to travel between the positions.
The new Layers feature allows you to edit Replay Mod recordings using multiple keyframe timelines. It means you can use different angles and clips from a recording, etc., to make a good video.
The video below showcases the usage of jump keyframes and new layers.
The video below shows how you can create more layers.
The layers menu has a few settings that you can use at any time:
1. Overwrite layer - uses the same keyframes from the other timeline.
2. Save timeline as - saves a new copy of your timeline with all of its keyframes.
3. Rename layer - changes the name of your layers. Changing the name of the layer does not remove any keyframes from it.
4. Delete layer - deletes a layer. This process cannot be undone; be careful when deleting layers. It is not possible to delete the default/first keyframe timeline.
5. Create new layer - creates a new layer. You can have up to seven layers.
If you want to use these settings, you need to open the layers menu and click on the layer you want to modify.
More Replay Mod settings & hotkeys
- At the bottom of the screen, you will see a gray line across the bottom of the screen. Click on it and move your mouse up to view the list of all hotkeys.
1. Add Event Marker: a simple way to mark essential parts in your Replay. The event marker appears as a small red triangle on the replay timeline. There can be more than one event marker. Click on it twice to open its settings.
2. Capture Thumbnail: Set a thumbnail for your replay file. It does not save a screenshot in your screenshots folder!
3. Clear Keyframes: clears the time and position keyframes from the keyframe timeline. You can also clear keyframes by clicking on them on the keyframe timeline and pressing the delete key on your keyboard/screen (if touch mode is enabled).
4. Open Keyframe Presets: once you have created a camera path, press X on your keyboard to open the "Keyframe Repository." By clicking on the "Save as…" button, you can add your current camera path to keyframe presets. If you created another camera path, press X to open "Keyframe Repository" and click on "Save as…".
5. Pause/Play replay: you can pause/play a replay video.
6. Player Overview: in the player overview, you can see a list of all currently loaded players in the Replay. You can spectate each player and access the first-person view by clicking on a player's name or head. Next to each player, there is a checkbox that you can use to toggle the visibility of players. By doing that, you can hide them from being seen in the Replay.
7. Replay Settings: this one doesn't have a hotkey. You can press ESC and click on "Replay Options" to open ReplayMod options and "Options…" to open Minecraft options.
8. Reset Camera Tilt: pressing L and J will tilt the screen clockwise and counterclockwise. Using K, you can reset the camera roll.
9. Roll Clockwise: pressing L will tilt the screen clockwise.
10. Roll Counterclockwise: pressing J will tilt the screen counterclockwise.
11. Synchronize timeline: using the V key, you can synchronize the Keyframe Timeline with the time passed since the last Time Keyframe's timestamp.
12. Toggle Lighting: using the Z key, you can toggle Ambient lighting. It is beneficial if you have a replay in a dark setting.
13. Toggle Path Preview: using the H key, you can toggle the path preview. If the path preview is enabled, you can see how the camera will move during the camera path.